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Sauer Reviews

  • Hey Kids, Free Music

     

    Hello Internet, 

    So, I haven't blogged much about music, or really anything at all this past year, but that hasn't stopped me from making my annual Sauer Reviews Mix. Like last year I have a few extra copies to go around. So for anyone that is interested in a free CD, all you have to do is email your US address to rhino4evr@yahoo.com. No catch, just free tunes to pass your day away.

     

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  • Fallout Faults

     
     
    So I finished the main story in Fallout 3 this weekend. I have to say, I loved the game, but was a bit disappointed with a few things.
     
    The Low Level Cap: The Fallout 3 world is HUGE, so huge that in my 40-50 hours with the game I've only found 80 of about 200 locations. That said, I reached level 20 (the cap) before I got a chance to see most of it. Exploring the DC ruins is a lot of fun, but without any real reward for doing so, what's the point? Extra Achievement Points? I don't care enough. Better weapons/armor? Is there really a need? At level 20 my character is almost a tank as it is. Which brings me to my next point.
     
    Lack of difficulty/enemies: - So when you start off you are really weak, in fact the game is pretty difficult until you have reached level 8. You'll gain weapons and ammo slowly. Once you are on top of your game though, it's pretty much smooth sailing. The last story mission I played, i never even needed to heal myself once. This is partly because despite getting stronger and stronger, the enemies never really do. You will be facing the same mutants you did when on level 8 when you are on level 20. Now only a simple headshot will take most enemies out. The last boss "and I question the word boss" was dead in about 3 seconds.
     
    Not enough story quests, too many side quests: - This is pretty self explanatory. Why create such a huge world, but only require the player to see a small percentage of it. The story quests were some of the best quests in the game, I just wanted more of them. Some of the side quests were actually pretty essential for enjoyment of the title, the main quests alone underwhelm in their lack of quantity.
     
    Overall though, it was a great RPG, and Im looking forward to the DLC, including the one that will raise the level cap to 30...I guess im not the only one that complained. Lets hope they throw some more difficult foes to match the extra gain in levels.
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    Posted Jan 26 2009, 01:55 PM by sauer with no comments
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  • Fallout Addiction

     
    Why oh why did my brother buy me Fallout 3 for Xmas? What looked like just another western RPG has turned into a full blown out addiction. The worst part of this addiction is that I have no time for it. I checked my gametime last night, somehow I have racked in 15 hours of gameplay already. Please keep in mind, that in that time, I've only managed to finish 1 story quest, and 1 or 2 sidequests. At this rate, I will never finish this game.
     
    What makes the game so addictive is how utterly random it can be. Last night while taking a long walk to a place called Rivet City, found the house of a psychotic playboy. His "mansion" was filled with nothing but whores, alcohol and drugs. There were about 50 empty whiskey bottles thrown about on his pool table. Clothing Mannequins surrounded his velvet red king bed. Speaking to one of the girls (dressed in a sleazy nightgown), she asked if I was heading to Rivet City, as she wanted to escape. Indeed I was, so i told her to tag along. Little Did I know that on the way we would run into a compound of Super Mutants with very large guns. After many attempts I made it to Rivet City in one piece. The girl was a pretty fast runner, must have been her lack of armor..
     
    The city isn't  a typical "city" so to speak, but I will save the spoilers for the few that may be behind me. Once inside, my prostitute decided to stay with me. Surprisingly everyone must think I'm some sort of pimp, because everyone is willing to talk to me (My Speech percentage has gone to 100%) when she is around. While in town, I speak with more people that give me MORE things to do. Will I ever be able to get back to my main quest of finding my father?
     
    I don't know, but at this point I don't care. Fallout is so huge that it doesn't matter what I do, because there is always something to do. There are too many things to do.
     
    - Sauer
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  • 01/05/09 From the email bin..2009, The Room, MGSLBP, Silent HIll, and more on Fallout.

     
    Hello everyone, want to wish everyone a happy new year. Got back from Arizona last week, and spent the long weekend maxing and relaxing. My sling is off, although I still can't move my right arm 100%, im looking forward to a new year filled with tons of geeky things to talk about.
     
    The Room: http://www.theroommovie.com/
    I touched on this film a few weeks ago with little response, but after reading several reviews calling it the Best Worst Movie Ever. I had to bite. Let's just say Im glad I did. Amazon seems to sell out of this as soon as it gets it in, as my copy only shipped two weeks ago, and it's already out of stock. For $9 it's worth a shot right?
     
    So is it the best worst movie? Well, lets just say it's not Troll 2, but then again it's not a horror film...or is it? What makes THE ROOM so enjoyable is the writer, producer, director, and star..Tommy Wiseau. That's his ugly mug on the poster and dvd art for good reason...without him the film would fall into the same category as most cinimax soft core porn dramas.
     
    Mr. Wiseau is terrible at pretty much everything, the screenplay may be the WORST ever put on paper, it's like high school drama class for the short bus kids quality. You can't be too hard on him though, when you hear him speak for the first time, you will know exactly why the script is so bad. His heavy accented dialect may work for his lines, but it's all the OTHER actors reading his broken English and trying to make sense of them that makes the dialog so uhh...special.
     
    i could probably go on and tell you about all the amazingly bad scenes that will some how stay with you forever, but that should probably be kept spoiler free for maximum enjoyment.
    As far as bad movies go..this is one of the top 5. I'm not sure how enjoyable repeat viewings will be at this point, but lets just say I'd watch it again without too much hesitation.
     
    8/10
     
    Silent Hill: Homecoming.
     
    something quick. The game will scare you silly at some points, but the clunky combat system and camera will bring you to the brink of frustration. The title has a really strange difficulty curve, the first half of the game you will be struggling to survive on minimal health kits and ammo, then you'll reach the half point and the games difficulty takes a nose dive. Easier bosses, less enemies, more ammo/better weapons, more health, easier puzzles. What happened? This is a pass unless you are a big Silent Hill fan, or really just want to get creeped out.
     
    6.5/10
     
    MGS LBP.
     
    The best game of 08, gets an amazing Level pack, that just reminds you how awesome and limitless this game engine is. Best DLC ever released for a videogame.
     
    Fallout 3
     
    After a rocky start, im starting to appreciate the world of Fallout 3 a lot more. Last night, i spent most of my time exploring. Walking into an abandoned scrapyard I found a group of thugs attacking a dog, putting the raiders out of there misery granted me a new friend. He can do tricks too, like finding much needed ammo, weapons and food. I then stumbled on to an abandonned drive-thru movie theater where a so called super mutant was camping out with a large chain gun. Saying the game is epic and massive is obvious, but Ill say it anyway. This game is freakin epic and massive. It's also extremely addicting like most excellent RPGs. The post apocalyptic world of Fallout is much more alive then the streets of Liberty City were.
     
     
    thats all for now...
     
    Sauer
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  • Demos

    Lots of great free demos are currently up on Xbox Live/PSN. Here are some impressions of the ones that I have played.

    Left 4 Dead (XBLA)

    Easily, the coolest demo in quite a while. Not only does L4D's demo come with a single player mode, it also has an online mode, a rare thing for a demo. If you haven't been paying attention, Left 4 Dead is a new zombie shooter from Valve the creators of Half Life, though L4D and Half Life have very little in common. You'll team up with 4 people as you try to escape a city that has been infested with zombies. Think Dawn of the Dead (the remake) or 28 Days Later the videogame. These Zombies don't slowly walk towards you, they run at you at full speed. At times you will be swarmed by more then 50 on the screen at the same time. You'll be forced to work as a team, while you try to survive the hordes of flesh eating beasts. This game is going to be one of the best co-op experiences on the Xbox this fall. It may not have the hype of Gears 2, or the fan base of COD 4.5, but it should not be passed up.

    Must Download

    Mirrors Edge (XBLA/PSN)

    Created by the same team that made Battlefield, Mirror's Edge may be one of the most original games of the year. Sure it's a first person adventure on its surface, but what makes it different is its emphasis on running and jumping. It may be the only real first person platforming game ever created. The graphics and animation are super slick, which makes it visually stunning. Instead of running around in dark corridors like most shooters, you'll be in the stark daylight, with gleaming reflections beaming from the building you traverse over. It's really something to experience first hand. The demo has a rather long tutorial that is a little tedious, but once you are let loose you'll really see why this one is special. Reviews has been positive to outstanding on this title. The biggest complaint being its short 6 hour campaign. This may be a rental or budget title for some of you, but a free demo never hurt anyone.

    Must Download

    Tomb Raider: Underworld (XBLA)

    Tomb Raider Underworld plays a lot like a less polished version of the PS3 classic Uncharted. Half of the demo you'll be scaling large walls and making insane jumps form one cliff to another. Fans of games like Prince of Persia, Ico, Oddworld will enjoy this title. It's a little hard to play another one of these after just finishing the superior Uncharted a few months ago. One thing is for sure, the combat and aiming system feels a little flimsy, and the camera seems to be in the way more often then it should. Still this is a decent little demo, that makes me interested in a title I didn't really have interest in.

    Hard Drive Worthy.

    Banjo and Kazooie: Nuts and Bolts (XBLA)

    A lot was made out of Rare's sale to Microsoft, at the time Microsoft was still trying to appeal to the casual gamers as much as the hardcore gamers. After Blinx failed, they needed a new cartoon mascot. Of course now, Microsoft has pretty much made Master Chief it's mascot and forgotten all about trying to appeal to the kiddies. Still Rare continues to make more kid-friendly titles. Banjo and Kazooie was a pretty hot Nintendo property that was announced for the 360 last year. Nintendo fanboys turned darkside, were anxious to play another Banjo platformer..what they got what nothing they expected. Nuts and Bolts is a vehicle designer game. You build custom cars, planes, sleds, etc to pick up items and complete tasks. I'll say it flat out, the demo bored the pants off me. The title may look nice, but the gameplay was lacking, as was the tasks at hand. This is another solid waste of potential. Nintendo has nothing to be upset about Rare leaving thus far.

    Not worth the hard drive space.

    Valkyria Chronicles (PSN)

    VC is a real time action strategy game from Sega. The thought of strategy games make me cringe, as I just can't stand them. That's why I was pleasantly surprised to really enjoy VC on the PS3. With it's smooth anime graphics, the game looks like a cartoon in action. The 3D battle system is simple to understand and execute, but also extremely deep. Really the overall package is really impressive. With a ton of positive reviews but very little hype, this is easily the sleeper hit of the year. Im sure it will be out on 360 one day.

    Must Download.

    Quick bits:

    Pure - Think of SSX on ATVs - worth the download

    Star Wars Unleashed - Sadly, not worth the hard rive space.

    I am still obsessed with Little Big Planet, I find new friends and levels on an almost daily basis. It's going to take a lot to pull this from my pick fro Game of the year. Gears 2 is sitting in it's promo sleeve on my coffee table (thanks Brett!). Hopefully I'll find time to play it this weekend. Saw a few minutes of Fallout 3, wow, looks amazing. This has been a great year for gaming.

    Sauer

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  • Sauerreviews.com endorses Obama for President of the United States.

    The wait is finally over...we are proud to announce the endorsement of Senator Barack Obama for President of United States.

    Now Go Vote!!!

     

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  • From the email bin: 30 Rock..Fallouts...Headsets..and Halloween parties...10/31/08

     
     
    This will be a new feature that focuses on email discussions between friends.
    Sauer: 
    Damn, I've forgotten how much I love this show. Last night's episode wasn't even close to it's strongest, but it was by far the most entertaining shows of any this season..and much better then the office episode. There is something about the warmth of Tina Fey, and the way she interacts with the cast that makes it feel genuine. I'm so glad it's back. Sunny's episode was a bit weak, but Divito carried it.
     
    Thanks to Johns impressions, Brett went out and bought Fallout 3 last night. You are a bad influence sir. Look forward to borrowing it in 2011 when he's finished with it. I REALLY wish you guys had PS3s right about now. I've had to grow my PSN friend list off of strangers from message boards. Went out and bought a headset just for LBP. If you know me...that's a pretty big deal. Yes, I actually spent money on making myself look silly, just so I could enjoy LBP a little bit more. It's really cute, the sackboy actually mimics your mouth movements when you speak. Little things like this, make me laugh uncontrollably. Aimee is worried.
     
    Aimee and I will  be going to a Halloween party tonight, but which one? At this point, I think I'd rather keep it a surprise.
     
    John:
    Yep, 30 Rock was awesome; it was the best of the "Big 3" last night
    (itself, office, and sunny). The past two weeks of Sunny have been pretty weak
    imo. Although I did laugh uncontrollably at the whole scene with the cat food
    and glue in Charlie's house. And the creepy hallway... I was dying laughing.
    The rest of the episode wasn't as good, though.

    Glad to hear I got Brett to go out and get F3. Fenton came over last night and
    I showed him a bit of it, and I think it made him really want to play as well.

    Finally, LBP looks great, but I can't get a PS3 just for it. In fact,
    I'm glad I don't have one because then I'd have to split my time
    between three amazing games. It's too much, damn it.... too much
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    Posted Oct 31 2008, 11:59 AM by sauer with no comments
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  • Fallout 3 Impressions

     
    (impressions from John....very jealous...Sauer) 
    Yep. Here's my initial (very loosely organized) thoughts on Fallout 3:
     
    The character creation is absolutely amazing. Yes, you all knew that already. But the process is more intricate and much longer than anticipated. It took me about 1.5 hours to get out of the vault, which to me was the perfect length of time — enough to set up story, develop characters, and thoroughly draw you into the world. There are some surprises, though, and you immediately feel like the choices you made in the vault impact how you will play the game from there on out.
     
    When you first hit the outside world all you want to do is explore. The landscape around DC is vast and extremely impressive, despite the somewhat muted color palate. As you might imagine, everything is grey and brown and yellow; sort of what things might look like after a nuclear war. I spent the next couple hours exploring an abandoned Elementary School that some Wasteland Raiders had set up camp in. I'm not sure this place was tied to any quest you might do later, but it even had a small story to the school and the raiders within once you got inside. This is where the game really shines. It's a huge improvement over Bethesda's random-feeling dungeons from Oblivion. It's like a classic dungeon crawl, adventuring for cash and treasure, only in the future. You just want to keep exploring so bad.
     
    The combat is probably not realized to the potential it could have been, but it is solid. It's way better than the other Bethesda games, like Oblivion, in that you can pause the combat and issue a string of RPG-like combat commands provided you have enough action points. In effect, these play out like "special moves," because you can play it like an FPS otherwise, which doesn't use up your points, and then pause combat to use your points for a cinematic kill. Still, there are some issues that are holdovers from Oblivion. Your damaging attacks just don't seem to have an impact on the enemies. You shoot them and they barely stop coming, and even if you critically hit or cripple a body part they only slow down marginally. Perhaps that was to prevent the game from becoming too easy, as combat is already fairly easy to dominate. Also, since it seems to be so much harder to hit various body parts than others, you generally end up trying to shoot people's easy-to-hit legs off most of the time rather than aiming for the head or arms. And the FPS portion of combat is still a little clunky. Shouldn't every shooter at least include a cover system these days?
     
    Obviously, the game is very similar in many areas to Oblivion, which is why it bears repeating. But there are a number of things Bethesda has done this time to make it better. First off, exploration doesn't feel quite as random. Because the post-nuclear war environment is suitably sparse, the developers didn't feel the need to populate the world with countless unidentifiable clones that spout the same lines of dialogue at you over and over again. As a result, interaction with NPCs feels much more genuine and rewarding. There are occasions where this isn't true however, particularly in the case of the raider enemies who repeat attack dialogue far too often. Also, the dialogue cut scenes from Oblivion are back, and they really mar the otherwise interesting discussions. How hard would it have been to get away from the static camera, zoomed in on a character's face, or improve the very poor facial animations and lip syncing? Some dialogue choices are also quite staid; taken directly out of the "Good versus Evil RPG stereotypes" lexicon and plopped right into the game (Choosing from "That sounds like a great quest!" or "I hate you and want you to die" aren't really options). In a post-Mass Effect era of gaming, where dialogue felt genuine and the discrepancies between the "good" and "bad" choices felt much more nuanced, this is really an unfortunate setback.
     
    The character building aspect of the game is a real bright spot. Gone is the bass-ackwards leveling system of Oblivion, where what you do in-game directly effects your skill progress. The problem there was that if you chose major skills that reflected what you wanted to do in the game (be a sneaky bastard who backstabs for fun; a big brute who slams folks around with powered hammers; a charismatic type who resolves situations with his lair's tongue) you would resultingly level too fast and then be stuck in this situation where everything in the game world could wipe the floor with you. Not so in Fallout, where you can choose your major skills and where to place your points between levels. The perk system allows you to choose from some really definable talents too that dramatically impact how you play the game. Each time you get one you feel its influence on your play immediately, granting each level you earn a truly rewarding sense of improvement. This is where the Fallout I.P. and it's system of combat and character building really come into play. It's awesome. This was a great system for isometric combat 10 years ago, and it transitions surprisingly well to this game too.
     
    Which leads me to this point: it's the Fallout I.P. that really makes this game shine. Fallout's environment and level of detail within really make it shine. This is a direct result of the charming and engrossing Fallout universe. The world in game somehow feels richer and more vibrant than your average fantasy dungeon crawl. Perhaps that's because Fallout's story hits closer to home. This is a game world that, in the very back of our minds, we could imagine coming to fruition. We can sympathize with its denizens, because - let's face it - we could be them. There's something undeniably appealing about traipsing around post-apocalyptic D.C. like Mad Max. The only thing missing is the dog (Fable 2 snatched that one up anyhow). And, in the current state of the U.S., Fallout's out-from-the-ashes narrative really resonates with that anarchistic side of you that wants the government and politics and big business to all go fuck themselves in a big cloud of mushroom-shaped smoke.
     
    I'll post more thoughts as I go through the game. Right now I'm about 8 hours in, I've saved a child from doom at the hands of a mad scientist, raided an abandoned supermarket for medicine and food for a small town, and stopped a madman from destroying that same town with a sentient nuclear device. The game is amazingly rich and engrossing - I really want to play it some more now!
     
    John
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    Posted Oct 30 2008, 05:33 PM by sauer with 2 comment(s)
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  • Little Big Planet...

     

     IS REALLY FUCKING AWESOME.

     that's all for now..

     Sauer

     

     

     

     

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    Posted Oct 24 2008, 03:19 AM by sauer with no comments
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  • We're A Bunch Of Liars

     I know, I know.

    We're Terrible people.  Really, there's no excuse.  The site founders have huddled and are actively recruiting new talent for the site and planning a full relaunch.  If you're interested in contributing to the site, comment below with your email address and we'll be in touch.

     For now though, courage.

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  • Updates coming soon

    Sauer's knee deep in his new PS3 and Metal Gear.  Duke is newly single and struggling through a very dry season for games.  Here's a couple super quick wrap ups:

     

    Wii review Boom Blox:

     

    Easily the most sensitive and well designed use of the Wii Remote yet.  This game is the new go to party game for Wii owners, but single players should steer clear as the single player campaign isn't so hot.  A huge amount of variation to the party modes will keep players busy for a long time to come.

     

    Xbox 360 review Tomb Raider Anniversary:

     

    I LOVED Tomb Raider Legend.  It was fun, smartly designed and hard to put down.  Anniversary falls well short of that for me.  It just seemed uninspired, and honestly I got stuck on a couple levels because the puzzles just weren't intuitive.  If you've got a hankering for Lara Croft, check out Anniversary or wait for the next one.  Skip Anniversary.

     

    More updates upcoming.

     

    Duke

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    Posted Jul 01 2008, 04:56 PM by Raul Duke with 1 comment(s)
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  • Xbox 360 Review: CSI: Hard Evidence

     CSI: Hard Evidence

    I was surprised by Bully.  I wasn’t by CSI: Hard Evidence. It was exactly what I expected it to be, a barely mediocre game who’s stories were compelling enough to want to finish, and game play barely an afterthought in the design process.  CSI: HE is a point and click game where you take the place of a nameless, faceless newbie at CSI’s Las Vegas offices who goes along on missions with 5 of the main characters from the show.  You travel from crime scene to interrogation, moving your cursor around until it changes colors or asking EVERY SINGLE dialogue option until you can’t ask anything else.  You also spend time in the lab, matching prints or DNA or piecing together broken things… but all this becomes moot when you realize you can’t lose.  You can’t say anything or do anything to actually lose the game, and there are an unlimited number of “hints” which spell out exactly what to do at any time.  Clearly, challenge wasn’t an issue for the designers.
     

    It’s the easiest 1000 points I’ve gotten, and I would have felt kinda dirty getting them if the story wasn’t compelling…but it kinda was. It was a whole lot like watching 5 episodes of the story unfold…slowly and with lots of unnecessary looking around... I couldn’t help but get sucked into the whodunit plots, especially since they each last just over an hour. The game is rated M for good reason. The second case has you grabbing DNA samples off used condoms for instance.

    Still, aside from the easy points or decent story there's not much reason to play CSI: Hard evidence.  Come to think of it… just rent a DVD of the show. Save yourself the 5 hours unless you’re obsessed with the series or you gamerscore.

     

    Grade : D

    Duke

    Oh and while I didn’t play it on the Wii, I’d imagine it would be easier to “play” with the wii remonte, and the graphics are PS2 quality as it is…

    Boom Blox is on its way from Gamefly as is Tomb Raider Anniversary.  Reviews forthcoming.
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  • Xbox 360 Review: Bully Scholarship Edition

     Bully

    Having just finished GTA IV, I wasn’t exactly excited to see that Gamefly sent me Bully: Scholarship Edition, a title that was pretty far down my list, but happened to be immediately available.  Much to my surprise, I really enjoyed Bully, so much so that I found myself playing it for hours at a time each night until I finished the game.  It’s one hell of a fun game, but is certainly a flawed experience.

     

    Many of the reviews for this game spoke of crippling bugs, game freezing, achievement’s not unlocking and other problems like that.  I’m happy to say the patch that Rockstar has released solved those problems. I had zero freezes and every achievement unlocked immediately when it should have.

     

    The basic premise is this: You’re a misfit kid named Jimmy who has been expelled from school after school, comes from a broken home and loves to rumble.  Your mother drops you off at Bullworth Academy, a sort of reform school, on her way to her 7th honeymoon and you’re tasked with attending classes and completing all sorts of missions.  These missions take place all over campus, as well as in the three surrounding areas of town.  The game is not nearly as large as GTA games, but the level design is clever and varied from area to area, so much so that you’ll find yourself completely disregarding the map after a few hours because you know the best ways around town by sight.

     

    The mission structure is similar to that of GTA, a yellow circle will appear somewhere on the map and once you step in the mission begins.  A big difference is the fact that the missions are varied, much more so than in GTA games.  You rarely repeat the same type of mission more than once (unless you count the optional errands, which still don’t really repeat) and find yourself doing something new and fun each time. Oh and another thing, there are MID-MISSION CHECKPOINTS! It’s hard to believe that Rockstar did this for Bully, but didn’t for GTA, but they certainly did… Anyway…  An added layer of complexity is introduced depending on how you play the game. If you choose to take on missions during school time (9:00-11:00 am and 1:30-3:30 P.M), your “trouble meter” is partially filled as you are involved in truancy.  If a teacher on campus sees you, they will chase after you and if they catch you, you’ll be dragged into whichever class is currently in session.  Of course you can run away and hide in lockers, trashcans or other places and you can choose to mash on the Y button to punch the authority figure in the balls and run away.  The more trouble you cause, the more your trouble meter fills and the harder it is to escape from authority figures.  But the thing is it’s not a bad thing to get caught most times.  You’re only punishment is losing some of the items you have in your inventory, but the items are so easily replenished, you’ll never bat an eye.  Plus, going to class is a real treat.

     

    There are a slew of different classes, ranging from English to Chemistry, Art to Shop, Music to Biology and more.  Every class involves you playing a mini game of some sort in order to pass that particular level.  Each class has 5 levels and you are rewarded greatly for completing classes.  For instance passing Geography will cause your map to be filled with more and more helpful information, including the locations of every ‘hidden’ item in the game, making the 100% achievement much easier to get, and honestly a ton of fun.  There aren’t an enormous amount of silly hidden packages (like finding 200 pigeons), only 75 rubber bands and 40 Grottos and Goblins cards, and just during the course of the game you’ll have found 75% of them by exploring a bit.  Passing English class makes it easier to score with the ladies and increases the health bonus you get for kissing the girls (or boys).  Each of the mini games is well designed (although very easy), with one notable exception.  The Shop class is broken, you find yourself having to guess what the next motion will be because it will fail you before you even see what you’re supposed to do. 

     

    The graphics are dated, clearly looking like spruced up PS2 graphics, and having just finished GTA IV, it was even more noticeable.  The camera also gets stuck at times.  These technical problems are bothersome, but I’ve come to expect them from Rockstar.  Rockstar did a fine job with all of the voice acting.  The cut-scenes are well done and the in game dialogue and comments you hear from other students and townfolk are hilarious.  For some great laughs, dress in a silly outfit and just walk around, listening to the hundreds of comments and insults people will throw at you as you go about your business.

     

    There is an amount of customization of your clothing is staggering, but a little shallow.  You can dress yourself in thousands of combinations of clothing (everything imaginable) but the outfits will either be seen as “good” or “bad” by other people, which affects their comments to you on the streets and whether or not the gals and guys will make out with you. 

     

    There are a few ways to get around campus and town: on foot, skateboard, bicycles, Mopeds and eventually Go-Karts.  Skateboarding is annoying since any time you try to turn, you get thrown off course and the camera goes a bit wonky and every time you touch a curb or go from one terrain to another, you get thrown off course again.  Very frustrating, especially when you’re trying to get somewhere in a certain time limit.

     

    The challenge level is also a bit disappointing.  This game is EASY, so easy that I don’t think I failed more than 4 or 5 missions and 1 class during the entire game, and each of those were because of technical issues rather than difficulty.  There’s a TON of stuff to do, but with it being so easy, it’s pretty easy to finish the game in 25 hours and get 100% completion in 30 or so, and that’s taking your sweet time (The Carnival can be a big time waster, as can the 4 different arcade games). 

     

    Bully is a wonderful way to spend a week or two.  The missions are varied, the story is quite funny and there is a lot to do that’s actually worth doing.  However the technical issues, dated look of the game and difficulty (or lack thereof) make it a rental rather than a purchase.  I’d suggest not playing it back to back with GTA IV though, as too much open world gaming is bad for the brain.  I’m craving a nice linear game.  I’ve got CSI at the house for the little lady, and I’m keeping my fingers crossed that I timed out sending back Bully just enough that I’ll be rocking Ninja Gaiden II by week’s end.

     

    Score: B-


    Mahalo,

    Duke

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    Posted Jun 03 2008, 06:40 AM by Raul Duke with no comments
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  • XBLA Review: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One

    Penny Arcade

    Ever since Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One was announced, I’ve been waiting with bated breath to play it.  I’m not a Penny Arcade fanatic, although I do take an hour or so a month to scroll through weeks and weeks of their strips, but knowing that a turn-based RPG with a sense of humor would be available got me excited.  When it finally arrived, I downloaded it immediately and dove right in.

    Right off the bat, the art style jumps off the screen, looking much like an animated version of their comic strip. A wonderful bonus is the fact that you start off creating a character (with a rather limited creation system), which is then fully integrated into the game’s cut-scenes.  It’s a real treat to see your own creation so well represented in the story, and that explains why there aren’t a ton of options for customizing your character.  The graphics are crisp and the animation is consistently fluid, making it really seem like you’re getting a polished game.

    The gameplay is a mixture of active time battle and turn based RPG elements.  Although that might turn off some gamers, rest assured the battles require precise timing and constant attention (especially if you’re trying for all the achievements).  There are also special attacks which require a quick button pressing mini-game in order to be properly executed, adding a little more depth to the fighting system.  The fighting system isn’t exactly deep, but for a turn based game, it keeps you engaged and doesn’t get tiring throughout the 3 major stages of the game.

    One of the places the game suffers most is in the sound department.  There is a narrator at the beginning of the game, but he disappears after the first stage, and that’s the end of the voice acting.  There are very few sound effects, and this is most noticeable during battles, where you’ll hear the same 4 or 5 sounds over and over again.  The soundtrack is impressive, and doesn’t grate on you, but it’s not enough to cover for the rest of the audio-deficiencies.  Another negative aspect is the lack of any type of store to buy items.  Instead, you are forced to break box after box after box to find items (although enemies drop them as well).  Also, the level-up system is a little simplistic and totally automatic, there are no new weapons, only upgrades and there aren’t very many item types.

    But the real selling point of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One is the story, and it’s a wonderful one.  Although the creators don’t exactly break new ground with the overall plot, their unique sense of humor shines through in every aspect of the game, from the character designs, to the dialogue and item descriptions.  This is probably the funniest game I’ve played since Psychonauts, and the humor doesn’t trail off at the end like in Psychonauts. You definitely do not need to be a fan of (or even have read) Penny Arcade to enjoy this game.  There are certainly quite a few inside jokes, but they are normally relegated to signs in the background or lines the NPCs will state, so the uninitiated won’t feel left out.

    At 1600 Microsoft Points ($20), PAAOTRSPODEO is the priciest XBLA game yet, and it’s the biggest stumbling block for most people I’ve talked to. Hearing that a 4-6 hour game is running twenty bucks seems to turn people off, but how many non-puzzle games are there on LIVE that have that much original content?  Not many. And it’s a disappointment when the game is over, but not the kind of disappointment where you wish you could take your points back, it’s the kind where you wish you could play the next episode right away.  There are only 3 main stages (with two smaller stages where very little happens aside from a tutorial) but they are each totally unique and allow for a good bit of exploration (especially for achievement whores like me) Bottom line, it’s definitely worth the money if you enjoy the humor (check out the demo to be sure), enjoy a good turn based RPG or like to try something different now and again.  With so many people complaining about the amount of utter crap on XBLA, it’s nice to see a game like PAAOTRSPODEO come along and silence them (until the next Sudoku game shows up).

    If you’re reading this blog, you’ll most likely enjoy the humor of PAAOTRSPODEO (not that we’re anywhere near as talented as they, just we tend to skew on the darker/more cynical side of humor) and shouldn’t hesitate downloading the game.  It’s short, but not too short where you don’t get your money’s worth.  I can’t wait till Episode Two.

    Score: B+

    Duke

    Oh and an unrelated side comment: Rather than de-list underperforming games to de-clutter the system, isn’t it about time for a complete overhaul of the store system? It’s just too big to keep it like it is, having to scroll through hundreds of pages of stuff, not knowing what most of it is, and having to wait for a slow scroll on the right side of the screen to give you a poorly written description is not going to cut it anymore.  It’s Time for a redesign Microsoft!  I hear you’ve got a few guys that work on this kind of stuff, so how about putting it into the Fall Update?

     

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    Posted Jun 02 2008, 06:59 AM by Raul Duke with 2 comment(s)
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  • 40 hours in Liberty City.

     

    By now most of you have read some of the extremely positive, perfect 10/10 GTA4 reviews by the gaming press. I'm not hear to tell you that GTA4 doesn't deserve high scores. It does, but is it really flawless? Not even close. The truth is GTA4 has plenty of faults that have haunted the series since the series first went 3D on the PS2. So instead of repeating every other review of the game, I've decided to focus on the problems with GTA4. Once again, GTA4 is an excellent and epic gaming experience, one that will definitely go down with the greatest, but there is always room for improvement.

    To me, the bulk of the games problems can be summed up quite easily in the last mission of the game. It's the kind of mission that will force controllers to be thrown, and hair to be pulled out. Not because of it's difficulty, but because of game's various gameplay problems. When you finally finish it, you'll not only be glad it's over, you may never want to pick up the game again. Without going into spoilers here is a list of the problems with the last mission, that also happen to be the the weakest aspects of the GTA4 experience.

    - No Checkpoints - This is a biggie. GTA4 now allows you to restart missions almost instantly if you have failed them, which is a huge plus over the older games. The problem? You'll be playing all of these missions from the beginning every time, and if you died, with less ammo, armor, and money. This isn't a huge issue in the earlier, shorter missions, but once you are further in the game and you start playing missions that can take up to 20 or 30 minutes it becomes a major annoyance. This is partly because of the chaos of the GTA open world universe. After gunning down 30 or so criminals, and making an escape for it, you may be forced to loose your police wanted level. This can be either extremely easy, or frustratingly difficult depending on a lot of factors. Playing through an entire mission only to fail because of a stupid random accident is maddening. Particularly if your mission involves one of....

    - Too many scripted Chase Missions (lack of variety) - Ok, I understand that GTA4 is a bottom-line racing game. I mean Auto IS in the title. That doesn't change the fact that there are way too many chase missions. Sure there are some real stand outs, but in most cases these scripted events are too long and drawn out. In the past GTA games, most missions could be won by killing your target quickly. In GTA4 you are forced to continue the chase until a scripted event occurs. That means, if I am chasing some guy on a motorcycle and blast him with a rocket launcher, he will still get right up and keep riding until the game lets me kill him. This does give the game a more cinematic feel by allowing triggered events to happen, but if you do end up restarting the mission for the third time you won't be as excited to see a truck loose it's cargo in the street.

    It's also fair to say that the game lacks variety in it's mission structure. Out of the 94 missions I completed, I would say only 20-30 of them were really memorable or different. Occasionally during a mission some cool and unique gameplay will pop up, but for some reason these are one-time only affairs. Why the developers didn't use these new gameplay ideas more often is baffling. Considering that the..

    - Game is just TOO big for it's own good. - This could be debated by many, but 40 hours in GTA4 is about 20 hours too long. Of course, that's how long it took me to beat the game, there is still a good 10-20 hours of gameplay left to be had. The story may start really strong, when Nico is a sentimental stranger, but soon after the games first big event, the story flatlines. You'll stop making friends, and start working for scumbags. While you are encouraged to hang out with the old gang now and then, the lack of missions with them actually weakens the overall narrative. When you do hang out, you'll be forced to do the same 5 things, which gets boring in the first few hours. You'll end up dreading hanging out with your needy friends and girlfriends. Not to mention the city is so large, eventually you won't even bother driving to pick them up. Taxi's are the game's greatest salvation, in an time conscious, oversized city. Driving becomes too monotonous to be fun. Which is kind of sad when it's the main gameplay mechanic. When things finally come to a close you'll probably hate these "friends" more then love them. The story conclusion also lacks the emotion and promise set up by the introduction for this very reason.

    I didn't even mention the overly complex controls, buggy cover system, and numerous technical glitches. Mainly because they are much improved over the previous generation's iterations. GTA4 may not be the best racing, shooting, boating, action,drunk driving, dating sim, bowling, and online game, but the sum of it's parts greatly outweigh the negatives. It really is the best open world game ever created.

    So after 40 hours in Liberty City, I am officially ready to take a vacation. Maybe I'll be back for the promised DLC, maybe not. I'm sure my friends will miss me a little more then I'll miss them.

    My score: 9.4/10.0 - An Epic journey, weakened by it's own enormity and dated gameplay mechanics. Still a must buy/play.

    PS - If you want to read everything that GTA4 does right click HERE

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